![]() ![]() ![]() ![]() Repair drone overdrive: in my opinion marginally useful if you want extra ship powers or lots of healing but, the ship comes with a stock drone heal that seems more useful. Salvage harpoon: useful if you have a science ship with portal cannon or a tactical ship with bullseye in total super useful get it on someone. ![]() In my opinion: deeply tied with science lucas scienceman.įindable equivalent: Zulf Madox the man who you always find! (not as good but incredibly easy to find)ĭrone swarm: Incredible attack that hits everything and causes high damage in the form of a status effect.īroadside salvo: useful if you need that slight boost of damage no matter the cost. Warp atomic structure: Super useful if you have an engineering officer with disintegrate hull i found myself not needing it so much after finding the beam attack with panic to crew aswell 8/8.īend spacetime: useful if you have it on someone you think may be attacked (but evasive maneuver is a thing!?!) Spin maneuver: a good triple hit that has few downsides. Massive healing for everyone super useful overall! In my personal opinion a good pick for high difficulties.įindable equivalent: Inneborg Xiao (on a similar level but with damage not healing) Weapon supercharge: i feel as if these abilities are meant to ride the back of the doom cannon it increases damage YA KNOW. In my personal opinion tactical is the weakest of the 3 with pretty bad powers mostly.įindable equivalent: Suki Sissoko (Stupid hard to get and 10x more useful)ĭoom Cannon (BOOM): Hits a single enemy and does Massive Damage™ based on the tier of your ship and it's specialties (harder hitting ships will hit harder)įire at will!: has the capacity to be quite useful with the doom canon but, in normal combat expect slight damage and nothing much elseīackstab maneuver: Useful does large damage and can disable ships. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |